6/26/2014

Soldier Model Progress



So anyway. Made some progress. Guess what I made with 1396 Faces and 2792 Tris. Oh yeah, this suit. And the normals turned out good, so yeah, that's awesome.


7,688 Faces and 15,340 Tris

So here is the low poly mesh for the base armor. The Base Armor acts as exactly that, the basic set of equipment for the soldiers. On top of this goes an additional set of armor that define the specific class you choose as a player when you re-spawn. Like star wars battle front when you had different classes to pick from. same kind of idea here.


6/12/2014

UE4-GameProgress: Sizing Test

Small advances are important. I did some sizing experiments in order to find out how big to make objects in Maya so that they would be the correct size in the UE4 Engine. The answers are as follows.

Scale in Maya and UE4 are 1 to 1 in units. Meaning, something that is a scale of 1 x,y,z is one unit in the Engine. The red boxes in this picture are 256x256x256.

I found out that a character is about 192 units tall and about 64 units wide.

So that means a small "Palisade Fence" would be about 256 tall.
A "Stone Wall" that is not fortified (you can't walk on top of it) would be about 512 tall.
The wall of a "Fortress" would be about 1024 tall (you can walk around on top of it).
A City Wall would be about 2048.
A Castle wall about 3072.
A Citadel would be 4096.

With this knowledge, I can start building some things to scale and importing them to the engine.


The top of the stack of red cubes is 4096 total. One Cube is 256.